A professional game designer with 7+ years of experience, specializing in System, Content, Economy, and Activity Design, with a proven track record of successful projects in these areas.
Perfect World International II
Genre: MMORPG
Platform: PC
My Title: Senior Game Designer
My Responsibility:
- Lead a 5-person team to design systems, activities, and dungeon instances.
- Design new dungeon instances, including encounter design, quest design, and narrative design.
- Design the equipment simulator which earns 1 million dollars monthly.
- Design a new weekly activity that triples the participant.
- Involved in the design of faction system’s improvement.
- In charge of the faction base, including faction pet system,
- Design mentorship system, and design a dungeon instance for the mentorship system. Attract 1.5 hundred thousand players.
Zing Games Studio - Unannounced pinball game & Side Sandbox projects
Dear Future
Tech: Unity, Perforce, Wwise, Jira
Team of 6, 09/2020 - 03/2021
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About the game:
Dear Future is a co-operative photography game.
Where players collectively document a post-human city using an inherited camera.
Uncovering hidden truths as they wander its depths together.
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My role and work I did:
Lead Designer, Programmer
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Design the game-play mechanic such as using the camera to recover objects.
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Narrative design, design how players find the truth of the city.
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Level design to let players have a better experience when they wandering in the city.
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Programming the respawn mechanic and stamina increase mechanic.


Rope?!
Tech: Unity, GitHub, FMOD
Team of 5 in 3 weeks, 05/2020
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About the game:
Rope?! is a networked 2 vs 2 PVP game.
Players control a shepherd that is connected with their teammate with a rope. Players should try to use the rope to herd the sheep into their sheepfold to gain scores. The team who gets the higher score will be the winner.
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My role and work I did:
Lead Designer
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Design the game-play mechanic and rules.
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Design the arena of the game
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Audio design and implement of the game

