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Perfect World International II

Genre: MMORPG

Platform: PC

My Title: Senior Game Designer

My Responsibility:

- Lead a 5-person team to design systems, activities, and dungeon instances.
- Design new dungeon instances, including encounter design, quest design, and narrative design.
- Design the equipment simulator which earns 1 million dollars monthly.
- Design a new weekly activity that triples the participant.
- Involved in the design of faction system’s improvement. 
- In charge of the faction base, including faction pet system, 
- Design mentorship system, and design a dungeon instance for the mentorship system. Attract 1.5 hundred thousand players.    

Perfect World International II

Zing Games Studio - Unannounced pinball game & Side Sandbox projects

Zing Games

Dear Future

Tech: Unity, Perforce, Wwise, Jira

Team of 6, 09/2020 - 03/2021

  • About the game:

Dear Future is a co-operative photography game. 

Where players collectively document a post-human city using an inherited camera. 

Uncovering hidden truths as they wander its depths together.

  • My role and work I did:

Lead Designer, Programmer

  1. Design the game-play mechanic such as using the camera to recover objects.

  2. Narrative design, design how players find the truth of the city.

  3. Level design to let players have a better experience when they wandering in the city.

  4. Programming the respawn mechanic and stamina increase mechanic.

Dear Future
Rope?!

Rope?!

Tech: Unity, GitHub, FMOD

Team of 5 in 3 weeks, 05/2020

  • About the game:

Rope?! is a networked 2 vs 2 PVP game.

Players control a shepherd that is connected with their teammate with a rope. Players should try to use the rope to herd the sheep into their sheepfold to gain scores. The team who gets the higher score will be the winner.

  • My role and work I did:

Lead Designer

  1. Design the game-play mechanic and rules.

  2. Design the arena of the game

  3. Audio design and implement of the game

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